What comes to mind when you think about future technology? Say 25 years from now; is it wearable computing tech? Smart screens? Eyewear?
Come to think about it, what will happen when wearable computing becomes mainstream? Will it spell the end of the desktop? Would the World Wide Web disappear? How will you view the information on websites? What about mobile content, would it disappear? Moreover, if desktops and smartphones become obsolete then how will information be displayed?
All good questions that web developers, digital marketers, web designers and even content creators should think about because whether we want to or not, the future of screen is evolving (and quite rapidly at that).
For starters, the World Wide Web will probably stay. However, in 25 years from now, the websites will have a three-dimensional factor. You only need to look at Surface Dial to see how businesses are already working with the intuitiveness of this accessory. However, to elaborate on World Wide Web, right now there are over 1,144,961,000 websites and every second two more are added to this list, so Tim Berners-Lee’s internet is not going anywhere. It will, however, continue to evolve and most likely go to places he never dreamt of.
Speaking of screens (desktops, flat panels, etc.), they will be much larger (and more expensive no doubt), but I do not reckon that 3D glasses will play a huge role. In my opinion, the screen of the future will showcase websites and information with a little more depth added to it (think Surface Dial). Smartphone screens will either become more curvy and durable, so they do not snap into pieces or merge with another wearable accessory. Regardless of which way we go, presentation of information and interaction will decide what is shown where and how a person uses the screen.
So then the next question that comes to mind is, how are websites of the future developed, so they cater to flat screens, smartphones and other wearable technology without getting distorted and allow seamless interaction.
In my opinion, web designers and developers will continue to build websites as they do today, however instead of just catering to different browser standards and screen sizes, they will need to cater to interactions (gestures, movements, positioning, etc.) as well.
Offices will continue to need and use large screens; whereas home users will not necessarily require one. This is where wearable computing will take over. The increase in demand from home users and people on-the-go will pave the way for the development of wearable gadgets and no doubt their focus will be on the wrist and eyewear the most.
Back to ‘different meaning of responsiveness.’
In the future, everyone will interact with screens so that responsiveness will hold as much importance as interactivity. Think about it; screens will be built for a diverse viewership; those who see everything on a wristband, those who view everything within their glasses, and those who interact with a wearable device that displays everything in the third dimension.
For these types of tech to work seamlessly, some form of wearable accessory will be accompanying them; like maybe a pair of special gloves or a ring which will read and signal the gestures of the hand back and forth. However, where responsiveness is concerned, we are probably looking at organizations improving further upon web standards to cater to a new and evolved version of what we have today.
Back in 2015, Microsoft released its concept of the future dubbed as ‘Productivity Vision’ which showcases how integrated wearable computing will be in our lives in five – ten years from now. I do not think we will achieve the streamlined existence which the concept portrays but it does showcase a wish list of sorts of what we hope to achieve in the future.
Right now we do not have the algorithms to build websites and desktop applications that hand-off work seamlessly or those that can take information from a wearable wrist device and transfer it to a bigger screen (in whole or sections) or vice versa. All we have is an incredibly buggy and limited hand-off feature by Apple, and Microsoft’s Continuum that turns certain Windows Mobile devices to full desktops. The former works only in limited capacity and under specific ideal conditions while the latter requires a particular accessory, cables, and connected input/output devices.
As for the wearable technology, Intel Curie™ module has paved the way for the likes of Oakley Radar Pace and Recon’s Jet Pro to hit the market, and very soon we will see wearable tech which is smarter and more intuitive than RingZero and HoverBoard. However, when I say more intuitive; I mean some form of wearable computing tech which will streamline everything in all its existence. With millennials being in charge of our future, this is what they will be aiming for; a wearable eye lens that shows every extra information there is to know about anything the human eye looks at.
So, in short, we do have the vision of how we want our future screens to perform but make no mistake, all this development is decades away…. or not.
This page was last updated on May 3, 2017.